

When the same player lands their second mark add another slash to make an X. When a dart lands in one of the valid numbers mark the corresponding section under their name with a slash. Write the players’ names at the top of the board then starting at the top of the box write the numbers 20 to 15 down the middle, followed by a B for the bullseye. With a box down the middle rather than just a line. Start by dividing your scoreboard into two sections. This is because unlike games of 501 where it is basically just racing to a finish, in games of cricket, opponents can actively thwart others’ efforts. Scoring a game of cricket properly is crucial. If there is a tie in points, the victory will go to the team that is able to close all numbers first. The first to close all numbers and have the highest score wins. Once both opponents have closed a number, no points can be earned by landing a throw on it.


In other words, you cannot add any points to your tally until you have close out the number.įurthermore, once a player is able to close off, it belongs to them, and any subsequent hits on that number by the player get added to their tally until the opponent closes it. The only way to score points is to hit a closed target. When one of the valid targets is marked three times it is considered closed. So, if you are able to hit a triple on their first throw, you will earn 3 marks on that target. So, doubles and triples count as such.Įach turn, players will throw at the 7 valid targets in an attempt to score 3 marks on each, where a single counts as 1 mark, a double counts as 2 marks, and a triple counts as 3 marks. The game keeps the standard value rule for each of the sections of the dartboard. Any throws that land in numbers 1 through 14 are considered null, and count as misses.
#Dart cricket scoring plus
The first thing to know about cricket is that only the bullseye plus numbers 15 through 20 are active.
